A structure containing the definition of renderable.
- UmbraUserPointer mesh
- The pointer to the mesh referenced by the renderable.
- int lodLevel
- The detail level of the renderable.
- uint32_t visibilityMask
- The encoded bitmask of visibility contexts where the renderable is visible.
- The scene transform matrix, defined by UmbraSceneSetTransform, or the identity transform otherwise.
- UmbraScene* scene
- The pointer to the scene object this renderable is came from.
The encoded bitmask of visibility contexts where the renderable is visible.