Umbra is a cloud platform enabling the use of ultra-large content in 3D applications. It ingests arbitrarily large 3D content and processes it into a streamable ultra-high-performance delivery format.
The Umbra SDK package provides interfaces, tools and documentation for:
- Importing 3D assets into the Umbra cloud service (Import)
- Streaming optimized data into 3D applications (Runtime)
Use of the SDK requires a valid api key for accessing the cloud service.
For an overview of the Umbra optimization, see Optimization.
For additional information and support articles, see Support Articles
The client-side implementation of the core Umbra C API is provided as the
umbra native library. On platforms that support dynamic linking, the library is shipped as a dynamic link library.
The dynamic libraries are found under
bin in platform specific subdirectories, static libraries and import libraries (when required by the platform or toolchain) are found under
The SDK has APIs for various programming languages. The implementation itself is in C language and exposed as the C API found in
include. Support for other languages is implemented as language specific wrappers over the C APIs, and as language specific binaries when applicable:
- C API : The core API reference
- C++ API : C++ wrapper API
- C# API : C# wrapper API
Prebuilt binary tools are provided for uses not requiring integration into existing software:
- Command Line Interface : A command line tool that can import various common 3D file formats
- Inspect : A basic native scene viewer for debug use
The package also contains sample source code demonstrating the integration of the Umbra APIs:
- importsample : C++ source code sample for integrating 3D import
- runtimesample : C++ source code sample for integrating streaming into a simple renderer
The SDK package contains binaries for the following platforms:
- Windows (32-bit)
- Windows (64-bit)
- Linux (64-bit)
- MacOS (64-bit)
Project files for building the included source code on Windows platforms are included for Visual Studio versions 2015, 2017 and 2019. Visual Studio solutions can be found in the SDK root.
GNU Make is used for building for other platforms, the toplevel Makefile can be found in the SDK root. See
make help for available platform and build configurations.
We are currently at capacity with early access users. Stay tuned for further news!
Optimized 3D scenes can be viewed using the Runtime, either via using the included inspect tool or integrating the runtime library. The umbra.io portal also contains a simple web viewer for quickly inspecting the results.