UmbraMesh struct
3D triangle mesh.
A mesh consists of a set of vertices, and a set of triangles that refers to the vertices by index.
Derived classes
- struct Umbra::Mesh
- 3D triangle mesh.
Public variables
- const UmbraFloat3* vertices
- Array of vertex positions.
- const UmbraFloat3* normals
- Array of vertex normals.
- const UmbraFloat3* tangents
- Array of vertex tangents.
- const UmbraFloat2* texCoords
- Array of texture coordinates.
- const UmbraFloat4* colors
- Array of vertex colors.
- const UmbraInt3* triangles
- Array of triangles.
- const UmbraTriangleFlags* triangleFlags
- Array of per-triangle flags.
- uint32_t vertexCount
- Size of
vertices
. - uint32_t triangleCount
- Size of
triangles
.
Variable details
const UmbraFloat3* UmbraMesh:: normals
Array of vertex normals.
Must either be the same size as vertices
, or NULL
.
const UmbraFloat3* UmbraMesh:: tangents
Array of vertex tangents.
Must either be the same size as vertices
, or NULL
.
const UmbraFloat2* UmbraMesh:: texCoords
Array of texture coordinates.
Must either be the same size as vertices
, or NULL
. Must be provided when using textures.
const UmbraFloat4* UmbraMesh:: colors
Array of vertex colors.
Must either be the same size as vertices
, or NULL
.
const UmbraTriangleFlags* UmbraMesh:: triangleFlags
Array of per-triangle flags.
Must either by the same size as vertices
, or NULL
.